Cyreal North Gate - walk out the front gate to fight Rob Zombie (kudos, hilarious reference). In tactician mode, the fight will aggro by the bridge. Headless (or bottomless, I forget, but they are there) zombies are MUCH harder to hit when knocked down and when you mouse over the center of mass the game will switch from "move" to "target" in real-time. You have to play a "quick time action" sequence to time it just as it hits the right one. This can be quite fatal in honor since you could end up running through a pool of poison.
The work arounds are nifty but it is annoying when after each attack it recycles back to your character so now you got to do this all over again. The real-time target switching is particularly annoying. I'm used to that sort of game play but I don't really expect it in this sort of game.
Honestly, that area was probably the worst offender, but other parts the enemy will animate so much that you will misclick if you keep it at his center and hit the wrong time.
Even if you use "control" in melee, you won't end up moving (and taking more damage over time or knock down if you are on ice), but you can end up hitting the ground and doing zero damage.
Not sure why everyone is defending the current system so much. Just add a pause feature or whenever you are about to target something, auto-pause or make it an option. Having more options is a good thing and doesn't hurt anybody else.
Last edited by CK1; 11/11/15 12:59 PM.