Originally Posted by Baardvark
Crossbows could take an AP to reload. Two-handers could have a one or two AP basic attack option. I like the idea of the 2 AP basic attack being a cone attack that can hit multiple targets, but for less damage than the single attack.


Crossbows would really have to do a heck of a lot more damage than bows to make them more worthwhile than bows if they'll use up twice the AP. The cone idea is neat, but again, for double the AP it has to be worthwhile, so if there would be a damage penalty, only about 75-80. (Although I'm not sure why a cone attack would need a damage penalty at all if it's going to cost 2 AP. How often will you have three enemies nearly lined right up beside you together?)


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I hope that their idea for "Rogues Dagger-users can attack twice for 1 AP" isn't just some purely cosmetic bull. here's why:

Let's say I've got a dagger-user (Rogue) within dagger-range of two enemies. Enemy A is at very low HP. The Rogue attacks Enemy A, killing it on the first hit. There are two possibilities for what happens next:

Possibility 1: The Rogue's "second attack" will go off automatically, uselessly striking out at the empty air where Enemy A used to be standing. (i.e. Purely cosmetic bull)

Possibility 2: The Rogue can now manually use their second attack to attack Enemy B. (a REAL second attack)

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If Possibility 1 is chosen, I'll be quite disappointed, as that means the "two attacks for the price of one" is just cosmetic bull. That would not be "Dagger-users can attack twice for 1 AP" at all. What it would be instead is "Daggers actually do twice the damage listed on the weapon tooltip, but with a cosmetic-only animation which shows two hits.

Since a DOS 2 Rogue can only perform the same number of attacks as everyone else, it's simply a matter of comparing the numbers between daggers and other one-handed weapons and seeing whether it's Rogues or 1H Warriors who get gypped in terms of damage.

We're already getting a slight preview of this in the EE, with the increase in AP cost of daggers from 2 to 3. That has made the single-dagger Rogue pretty much obsolete. They're still okay because Speed still boosts AP per turn. But once Speed only affects Movement in D:OS 2, what will they be good at?

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If the daggers do more damage than the other weapons, the only reason to go 1H warrior is for shield stuff, because damage with any other weapon won't be as useful as a dagger. A Rogue will be better at a warrior's job than a warrior?

If the daggers do less damage, then the Rogue's skills will be the primary reason for making a Rogue, because why get into melee range with a fragile, inefficient warrior?

I guess perhaps Rogues in D:OS 2 will deal most of their damage from sneaking and reverse-pickpocketing bombs into enemies inventory?