Originally Posted by Neonivek
So instead of moves costing random amounts of AP, instead the AP costs are tied directly to how useful they are compared to similar moves.
Probably you play another game. AP are curently pretty titght related to lenght of movement.

Originally Posted by Neonivek

As well because you have less AP you have to make it all count AND you cannot simply win battles anymore by having 5 attacks to the enemies 2.
I count every sinlge AP in curent system. Dont know why you are not able. Also in the possible new system you can have 5AP to provide 5 attacks. You arguments are trash.
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Reducing number of AP in half makes it less granular. Less chance to differentiate a quick single dagger stab to two-hander swing. Originaly there was dagger 2, Single handed 3, two handed 4. Great system shows that bigger weapon attacks slower but pierce thick armor.

Enhanced edition introduced flat armor mitigation and only two weapon timings. 3AP single handed, (include dagger ! why 2AP dagger attack cant stay?) and 4 AP two-handed.
I am quite sad that we might see flat AP cost - melee attack 1AP next :-/

Last edited by gGeo; 12/11/15 11:12 PM.