Fix the camera draw distance.. It seems to be pinned to the framework, instead of the actual environment... This is most noticeable, when moving to higher ground!
I was really surprised at this oversight in the game design. Especially in Tactician mode, where your party's approach into an encounter is pivotal to survival, the limited camera angle is disappointing. It gives me the feel that everyone in my party is near-sighted. I'll hear enemies but not know in which direction they're coming from until the encounter phase springs up.
This handicap coupled with no available party formation (i'm not sure if this is an accurate complaint... i saw in an old review that formations were possible (something about dots above the character's head?) but perhaps it's been phased out of the enhanced version) makes scouting a bit of a chore.