I find most of the complaints about ease of combat, is player driven.. This is an rpg, and should be played as such..9/10 people claim, or suggest that the group be specc'd for combat, and only later, after you've filled your killing machine stat quota, THEN maybe worry about Barter, Lockpicking, Crafting, Charisma, etc..
I myself, right from the start, place points in the skills that round out my party, as they were designed..Wolgruff is a perfect example.. Most people whine about how pathetic he is.. Well.. He is a Thief.. Not a Nightblade/Assassin.. He has HALF of is ability points spread over 'Role-Play' skills..
Personally, i allocate points as they come, and keep my character growing.. If we place every point available into combat skills, abilties, traits, etc. ofcourse we are gods among men... Asking that the combat be more difficult, based on characters of these design, would make ANY RP impossible, as we would all HAVE to build warrior combatants. Ofcourse, thats not the whole point of an rpg... Then were into the action/adventure genre..
Other than some minor QoL suggestions, i wouldnt change a thing about D:OS/EE..
But thats just my 2 cents.. Ofcourse, having a mode specifically built for combat would allow for that, and keep the rpg.. So its really a great suggestion.. I too thoroughly enjoy the combat in this game.. Like you, i dont know how many more times i could stomach those intial 5 hours in Cyseal.. Talking, getting to know the npcs, lifting the fog of war, looting dozens of containers, picking up all the quests, etc.. Getting ready for that first push out to the western, undead forest.. I think ive done it about 10 times now (counting the characters ive decided not to keep), and it really is a LONG time before you get to see any action...