So lucky charm is still pretty crappy. Here are the treasure tables. Basically, Luck1 gives you 2% chance to find an item, up to 8% with 6 luck. And luck 6 is still basically worse than luck 5 in the sense that it gives you less magic items. An extremely subpar skill that is only justifiable by being able to get a bunch of points with gear, though switching out to luck gear for a few crates here and there is still barely worth it. At least it gives you some offense rating.
new treasuretable "_Luck"
new treasuretable "Luck1"
new subtable "0,98;1,2"
object category "Scroll",25,100,0,0,0,0,0,0
object category "Arrow",30,100,0,0,0,0,0,0
object category "GrenadeWarrior",15,100,0,0,0,0,0,0
object category "GrenadeRogue",15,100,0,0,0,0,0,0
object category "Gold",30,100,0,0,0,0,0,0
object category "Precious",15,100,0,0,0,0,0,0
new treasuretable "Luck2"
new subtable "0,97;1,3"
object category "Scroll",25,100,0,0,0,0,0,0
object category "Arrow",25,100,0,0,0,0,0,0
object category "GrenadeWarrior",15,100,0,0,0,0,0,0
object category "GrenadeRogue",15,100,0,0,0,0,0,0
object category "T_ST_WeaponNormal",25,100,0,0,0,0,0,0
object category "Precious",25,100,0,0,0,0,0,0
new treasuretable "Luck3"
new subtable "0,96;1,4"
object category "Scroll",20,100,0,0,0,0,0,0
object category "Arrow",20,100,0,0,0,0,0,0
object category "GrenadeWarrior",10,100,0,0,0,0,0,0
object category "GrenadeRogue",10,100,0,0,0,0,0,0
object category "T_ST_ArmorNormal",20,100,0,0,0,0,0,0
object category "Precious",20,100,0,0,0,0,0,0
new treasuretable "Luck4"
new subtable "0,94;1,6"
object category "Scroll",20,100,0,0,0,0,0,0
object category "Arrow",20,100,0,0,0,0,0,0
object category "GrenadeRogue",10,100,0,0,0,0,0,0
object category "GrenadeWarrior",10,100,0,0,0,0,0,0
object category "T_ST_ArmorNormal",20,100,0,0,0,0,0,0
object category "T_ST_WeaponNormal",20,100,0,0,0,0,0,0
object category "Precious",20,100,0,0,0,0,0,0
new treasuretable "Luck5"
new subtable "0,93;1,7"
object category "Scroll",10,100,0,0,0,0,0,0
object category "Arrow",10,100,0,0,0,0,0,0
object category "GrenadeRogue",10,100,0,0,0,0,0,0
object category "GrenadeWarrior",10,100,0,0,0,0,0,0
object category "T_ST_ArmorNormal",10,100,0,0,0,0,0,0
object category "T_ST_WeaponNormal",10,100,0,0,0,0,0,0
object category "GoldBig",10,100,0,0,0,0,0,0
object category "T_ST_ArmorMagic",10,100,0,0,0,0,0,0
object category "T_ST_WeaponMagic",10,100,0,0,0,0,0,0
object category "Precious",10,100,0,0,0,0,0,0
new treasuretable "Luck6"
new subtable "0,92;1,8"
object category "Scroll",15,100,0,0,0,0,0,0
object category "Arrow",15,100,0,0,0,0,0,0
object category "GrenadeRogue",7,100,0,0,0,0,0,0
object category "GrenadeWarrior",7,100,0,0,0,0,0,0
object category "T_ST_ArmorNormal",10,100,0,0,0,0,0,0
object category "T_ST_WeaponNormal",10,100,0,0,0,0,0,0
object category "GoldBig",15,100,0,0,0,0,0,0
object category "T_ST_ArmorMagic",5,100,0,0,0,0,0,0
object category "T_ST_WeaponMagic",5,100,0,0,0,0,0,0
object category "Precious",10,100,0,0,0,0,0,0