Well, people might be more open to taking barter/charisma/lockpicking/pickpocketing if they were more useful.

You can win arguments by picking the best Charm/Intimidate/Reason option in dialogue and skipping the minigame. In the very, very, few cases where a key isn't nearby, you can smash things open without any penalty except maybe if a guard is close enough. In vanilla at least, the limits of what you could take with Pickpocketing were very low and even if you maxed it out, it only went up to 1000 value, which eliminated most things which were worth stealing anyway. Lucky Charm has an 8 percent chance of any item appearing at all, and that is at Rank SIX. The odds are highly against you that it won't be a very good item anyway.

It probably doesn't help that ability points start out scarce, and that it takes increasingly more points to increase the rank of the abilities. You never really get the feeling that you can just go and dump 10 ability points into lockpicking or barter to get them up to Rank 4.

Not to mention that while a lot of combat can be technically avoided, combat is the main source of XP, and you cannot complete the game by avoiding combat completely.


Last edited by Stabbey; 14/11/15 09:52 PM. Reason: keys