Edit: Big update 11/19/15: telekinesis skills!
Hello, D:OSites: if you're looking for a way to rebalance and reinvigorate your next playthrough, or even your current one, consider downloading the beta of Scales, my gameplay overhaul mod.
-New skills for Telekinesis like Wind Walker, where you automatically dodge out of the way of melee attacks, or Weapon Throw, to deal damage in a cone attack. Deal physical damage while improving your movement and physical control (more skills to come for all ability trees).
-Rebalance of loot and economy: lucky charm loot tables greatly improved; fewer white armor and weapons and they're worth a lot less so you won't be drowning in gold; new and improved modifiers for loot, while telekinesis and lucky charm bonuses don't appear anymore, and more; all bosses drop epic+ items so killing them is satisfying; Divine items can now rarely have two legendary bonuses (e.g., grant you two skills).
-Several skills and items rebalanced: bitter chill now chills instead of freezes; special arrows cost 5 AP instead of 4, grenades rebalanced, less penalty for low attributes to encourage hybrid classes, etc.
-Tactician NPCs have +1 bodybuilding and willpower, and more movement speed. Wolgraff has more appropriate starting stats and talents! Summons have stench so enemies will be less likely to target them. Source Difficulty Enhanced, anyone?
-Convenience factors like an infinite healing potion that costs 25 AP but heals you to full, so healing up outside of combat is less of a hassle; Kidling's movement speed mod and Vrakyas's font mod integrated.
See the Nexus page for more details. Note that as a beta, everything is still in flux, there's almost certainly bugs (but probably nothing gamebreaking or catkilling), and there's a lot of changes ahead, especially once the editor is released. Feedback and suggestions are greatly appreciated.
Ultimately, some people will always be able beat the game with their hands tied behind their back with how inept the AI can be (something I REALLY would like to address with the editor, as difficult as it will be), but hopefully some of you will gain a bit more challenge and entertainment from what purports to be a more balanced game.
http://www.nexusmods.com/divinityoriginalsin/mods/68?