Hey folks,

So I just finished Expedition Lighthouse (for the third time) and noticed that
the "let them go home" option is worth about double the XP.
Is this a common theme? Is this something to help "really" helpful role characters?

I'm definitely interested in the questing and story aspect of this game, and now I'm wondering how significant carefree choice making can be. Does this just seem significant because my characters are only level 5, or can this choosing certain options really be make and break as far as getting to the highest level?

P.S. Should I have posted this in the "tips" forum? :?

Last edited by Tomlong75210; 15/11/15 12:13 AM.