Oh im not arguing with you by any means.. I too would very much enjoy a combat focused version of D:OS.. As long as the current one was left as is, or a separate option.. (and i didnt take your OP as braggin :)).

All the points you guys make are valild.. Some of the skills are not as useful, or unnecessary altogether.. I t hink they should be reworked.. Made into a valid skill.. As you mentioned Lockpicking can be completely bypassed with smashing, and infinitely repairing your weapon. The rock/paper/scissor mechanic is so awful i skip it altogether.. I REALLY HATE IT. Its got nothing to do with skill/Charisma, as its chance based (even though we've all figured out the pattern). But i still put a point or two into Char (it also affects buy/sell costs). I never noticed a problem with Pickpocket though.. I understood certain items just cant be taken, and i felt it was more realistic for that.. I cant just empty someones pockets completely.. Based on size/weight/value.. I chose which items i 'could' take, and/or which was most beneficial to me, and took the im descending order, until it was no longer possible.. Or only a single item. I havent tried it in EE yet though.. Bartering, i only use a single point or two, and keep a necklace or something. Ill never max it out tbh.. Unless im playing on normal, and want a straight up salesman/negotiator. Lucky Find sucks.. I +5 it in my last playthrough of the original, and i never got anything 'good' from it. All common items, or crafting mats..

In some games i like to role play my character.. Other times, ill min/max for efficient combat effectiveness..