If you quickly find the game is too easy, pause key is kinda required but easy to take advantage of, you should restart on Hard level. I am enjoying the added difficulty and it does not take long to catch up to the progress of your first game since you know where stuff is now.

Plan to play this game a couple times at least and have fun. There are few "bad choices" in skill training, and there is a skill point editor floating around that will let you change points around later if you have to.

The dialogue is very limited. I agree that its still not really a roleplaying game, as there only tends to be one choice if you want the quest, and the other choice tends to be to piss the person off or kill them or something (foolish unless you just want to roleplay evil). I think most times it wont matter what dialgue choice you take, as you get the quest anyway, but may lose faction with the NPC. Not really a lot of good roleplaying, but its a lot better than Diablo 2, and I expect some Divinity NPCs will offer more choices than others. I like this style enough, that I consider it to be a bonus, rather than a penalty. Its a good thing Divinity has that other games do not.