Originally Posted by eidolon
From a roleplaying standpoint, convincing a guard to let you pass is more fitting for a good char while the double reward (charisma XP + kill) doesn't make too much sense. But on the other hand you don't want to give the players the same reward (XP + gear) for a game of R-P-S (charisma can be maxed out without even investing a single point) as fighting a dozend guys that are above your own level. Also what if you choose the peaceful solution, but still want to pickpocket them/ see what is in the chest in their base and get cought?

Heh. I forget about that. In part because I--my "good" characters wouldn't think to do that... ha-ha.
Originally Posted by rnarchlord
Haven't finished the EE version yet but in the vanilla version reached level 23 and continued to rack up over 100K experiance so guess you can do non-violent and still reach level 23. You just won't rack up as much XP near the end of the game.

I don't care about XP records, so this is encouraging. I thought the max level was 22, too. ^_^