Again in defense of the "low AP" system that I find myself a far better idea than the actual system too, I'd point to Xcom. Sure the game genres are slightly different but still they are both offering tactical, turned based combats.
The main difference can be the various stages of spells, like Bitter Cold vs Chain Lighting, as I read in another post that it wouldn't be fair to lower-level spells. Well just as it happens to already be the case in DOS1, lower level spells would gain a better cooldown and improved chances to inflict elemental status, making them both useful as fillers between highend, high damaging spells, or a better option for crowd control when both are available.

As far as weapons go, as I already stated, of course, different types of weapons will require different innate abilities. Maybe dual strike with daggers isn't the answer, maybe an innate abililty to backstab is the way to do it.

At any rate, I still don't get why people would find it a dumbed down or far worse solution to the system in place in DOS1. It ain't broken, sure, but it ain't very fluid or intuitive either. And with up to 4 players in a coop game, waiting forever for each and every character to plan and decide what to do with their APs is a chore. 2 players controlling 4 characters ( in DOS1 ) is a tad quicker as you tend to plan for both characters at once anyway.


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