Originally Posted by Chrest
It's very basic: a jeweler puts some magnifying glasses to help him cut precious gems, a blacksmith puts on special clothes to prevent dirtying his normal clothes, and use the best tools he has, a customer selects a good attire when buying stuff so the assistant seller looks at him as a good potential client and treat him well, etc...


Did you read, at all, what i wrote?

Originally Posted by Rizilliant
As i said.. If the characteri designed isnt a thief, he wouldnt equip lockpicking, or pickpocketing gear... If my characer isnt a crafter, i wouldnt give them blacksmithing, or crafting gear.. If im going to use gear, to fill in "holes" in my character, then i wouldnt make my character that way..Thats why we have6+ characters.. Each has a place on the team, and bringsa something different to the table..


Meaning, A jewl crafter WOULD use a magnifying glass..A blacksmith WOULD use blacksmithing gear.. A Thief WOULD wear gear with Lockpick, Pickpocket, Sneak..Getting dressed in Divinity is not "enough" as it can only add up to 2 ranks in any skill.. Hardly enough to make it a class change..Theyre used to 'enhance' and already existing skill, for myself.. I dont see how i can be any clearer..............

My Thief would NOT, however, wear crafting gear, or blacksmithing gear to save time, or fill in the gaps in skills he does not have slotted.. I have other characters for that..It breaks immersion, ruins the experience, and feels cheap.. I never said it was cheating, exploiting, etc..

I was under the assumption that you wanted to have a discussion, a back n forth, adult conversation.. Its clear now, by your repeated attempts to initiate emotions, that you simply wish to argue... If all you wanted was mindless agreement, and praise of your "suggestion", than youve gone about it all wrong..

Good day...........................................................................