I'm only at level 6, but Tactician feels just right so far. I know I would have restarted had I played Classic. The toughest battle was the very first. Unless you can AoE the group of three right away, including the poison bomb thrower, that's a rough fight, and depending on the skills you pick, it may not be possible to prevent the bomb from going off. I imagine that fight has given a lot of people the wrong idea about Tactician. I'm not sure it's the right introduction to the game...
I've taken a lot of non-combat skills so far and am only having to restart battles when individual party members die (which I'm treating as a game-over--with a finite amount of experience in the game, this probably isn't a
bad idea?). I have a very generalized mage, a two-hander (with crafting/blacksmithing), and the Cylean ranger and rogue whom I have no intention of ever replacing.
Self-handicapping is usually annoying and breaks immersion, but it isn't hard at all in this game. 1. Only the mage is capable of using scrolls, 2. Only the rogue is capable of throwing grenades, 3. Only the ranger is capable of using arrows, and 4. Because I can see how special arrows could trivialize everything if over-used, the knowledge of crafting arrows has been entirely lost on my party.
