I actually think Escapist is incredibly underrated, though it'd be pretty tedious to really fully take advantage of it. A rogue (or any class, really) could conceivably escape when in a bad position and rejoin the fight all healed and buffed and whatnot. As many times as they want. You could build a whole escape party where people are just constantly running away when they're low on health and rejoining. Unless you can only escape a fight once, or something, but even a single escape can change a fight. In theory, it's actually an obscenely overpowered talent and it's funny that people think it's the worst talent in the game (as I used to, but I've come to realize its potential.)
My philosophy is that if you're playing well, you shouldn't need to use Escapist in the first place. If you have to run away from combat, you're doing it wrong. That's why my favored suggestion for Escapist before the EE was to add "avoid attacks of opportunity" to it.
But still, I'm going to give Wolgraff Swift Footed and Avoid Opportunists (now a rogue talent) instead of Light Stepper and Escapist in my mod. Also gave him another point in dexterity to start.
Did you remove a point from somewhere else, or just a new point on the premise that rogues are underpowered right now?
Chrest - Wolgraff has the same amount of points as everyone else, it's just that one was removed from his STR and added in elsewhere.