Hi everyone!
I'm working on a a mod dependent on the main game. It's fairly bare-bones so far.
I've tried to follow the first of the video tutorials here: http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=521809#Post521809 and I've run into a bit of a snag. It's, in terms of symptoms, the same as the current top comment on the Youtube page of the same tutorial, but I've dug a little deeper.
As best I understand, Osiris is using the wrong source to look for the dialogue. If I reproduce the actions taken by Bert to set up the basic situation, the NPC, after being clicked upon, does not react.
However, if I replace the second parameter of DB_Dialogs with "CYS_Bairdotr"(a dialogue that exists in the main story but, interestingly, does not have a separate file corresponding to it), Osiris normally gives my character Bairdotr's dialogue.
If I substitute the same string with gibberish, so that I know for a fact there's no corresponding dialogue anywhere, I get the original problem: clicking the NPC does nothing but not does fire an error.
My dialogue file is stored in the same folder as the one Bert uses in the video.
To me, this suggests that Osiris checks the wrong place, finds nothing fitting the supplied string, shrugs and moves on without bothering to tell anyone what happened.
Now, am I wrong?
And if I am not wrong, is there a way to force Osiris to look in the correct place, or save my dialogue to the correct place?
Last edited by Ikul; 17/11/15 03:27 PM.