True, though telekinesis also has the non-skill benefit of moving objects, which is supposedly fairly powerful. And it's 5 abilities + 2 loot skill modifiers for abilities, though you'll have to be an air mage to really take full advantage of those loot modifiers (Nether Swap on loot would cost like 20 AP or something if you had no aerothurge).

Does the order of the abilities look good to you? Not sure if the rush is more useful than feather drop, or how useful effortless push will be by the time you have 4 telekinesis. And still not sure exactly how Wind Walker works, but it sure is a damn cool ability.

Any suggestions for more abilities? Probably will just start with these 5 so I can move on to other abilities that need help, but I'll keep good ideas in mind.