I meant your first build with the mages might not be enough physical damage. Your second build should be fine.
Mages are strong if you can creatively use them to abuse crowd control (icy paths) and damage over time "kill zones" like poison clouds, static clouds, flaming lands, etc.
They also never miss which is very handy early game. I felt they fell off a little mid-game but then make somewhat a comeback late game once they get their master spells. I'm doing another honor run through where there is a little more focus on mage spells for damage.
Regarding your question on CON, they reworked it a bunch from the original so I don't think the website information is accurate. All I know is it seems to go up linearly the more you put into it. Another 35 from 5->6. Another 45ish from 6->7. Seems to go up a lot and is handy for your tank type of characters. Also consider that health pots work on % health so it really makes it handy. Water of life is a pretty awesome buff spell which raises your CON by a few points which seems to net out to around 200-300 more HP for all of my characters. I'd tell you exact numbers if I didn't get wiped today.
If it wasn't clear, it doesn't matter when you add the CON as far as I know. So feel free to add it later on.
Last edited by CK1; 19/11/15 09:35 PM.