Huge amount of non-combat&exploration skills means that many people ignore them or put a point here and there so it does nothing.

Merging some of these is good way of "streamlinig" (oh god, how much I hate this word!) much better than dumb down the combat by reducing AP.

I was thinking about similar idea. Merge non-combat skills to some bloks then add a combat&exploration bonus on it.

Tinker - merges craft&blackmith&Loremaster(items) and gives significant % bonus for find a craft material. Of course the base mats spawn % is decimated. It works same similar to Luck. If the skilled crafter is in the area, to 12m distance. Any opened container or killed enemy has a chance to spawn material. The nice animation above the head included.(Similar to four-leave.) This pretty much prevents craft bitch parked in Hall of heroes.

Charisma, Leadership, Barter,Loremaster(enemy stats) these should me grouped too. Somehow.
Charisma+Barter= Way of Bard add Luck for find a base item loot.
Leadership+Loremaster(enemy stats) = Way of Warlord add % to crit chance

Also Leadership bonuses should be changed. Currently it gives bonuses more suited for melee but the owner of the skill do not receive notin. That is hilarious for Knight class. Knight burns skill points to boost hit chance and crit of your mage and rogue friends? Hilarious. That is design flaw.

Last edited by gGeo; 20/11/15 01:49 AM.