Originally Posted by Wened
Thanks for all help.

Im on a fence now about which party should i take.

How good are shields for a warrior?

Can i make a support mage out of Jahan? From what i understend support mage should spread his points around all magic types instead of specializing.

If i make support mage should i give him weapon or are these low level spells enough?


Maybe i should go:

Jahan as Support (all novice spells + leadership)

Madora

PC Shield Fighter as tank (please propose a build)

PC Assassin as DPS (Daggers are better than bow in late game right?)


You could just play the game with whatever and change mid-way. There are a lot of flexible options.

Some adept spells are too good to pass up like Rapture - Witchcraft Adept (long ranged charm) You just got to read the description and see if it fits your play style.

My "support" mage picks up what I deem are the useful spells for my party build. Water of Life is incredibly powerful and also an Adept spell in the water tree but might not be useful if you can keep a wall of summons going.

I'm going to agree with the other guy regarding bows but for now I'm doing a flexible build leaning towards dex. Bows are really good. The only advantage a dagger might give you is being able to switch to a shield and/or getting double buffs/mods/de-buffs since you can dual wield two separate items. Just one point in crossbow potentially increases your damage output by a lot, but crossbows tend to slow you down a lot due to higher AP costs and movement penalty.

You can still go dual wield and if you have enough points get shield specialist. That way for the normal fights you go dual wield (but you still have to pick STR or DEX to keep up your offensive rating OR, rely on someone to cast Bless on you OR CC the enemy for 100% to hit).

If you aren't doing something super cheesy, bosses tend to eat summons for breakfast with the Destroy Summon spell (by the way, that's another amazing spell for Witchcraft Adept), so having someone tank with a shield is nice.

Otherwise, you can usually CC the boss just once, and burst him in one or two rounds. smile

Oh yeah so back to the dagger. You can have some fun if you put a point in the AIR tree and get the one where you auto-teleport behind someone after you cast it. I haven't tried it but I wonder if this combo will work. Not sure if you can start sneak into it but if you have high initiative, you can make sure you have a pyramid and keep the other pyramid on your main group.

1) delay your turn
2) cast spell to get behind someone. backstab backstab - end of everyone's turn
3) start new turn backstab to finish then either use pyramid to escape back to main group then switch to bow and support OR use walk in shadows to wait for a better opening when your tank draws aggro and continue. smile


Last edited by CK1; 20/11/15 10:43 PM.