I just finished a run through in normal, and I definitely saw this with last boss. I wasn't even specced for a munchkin dps group, aka lots of "wasted" points experimenting. But I sent Madora to get in range on the last boss, she got oath on the way, flurry next round, dead. Huh. Leandra wasn't even that challenging either.

I'm ok with that. Restarting can be painful. Respeccing, while easy past a certain point, is still a real PITA. Especially on a mage or anything where you have to go vendor farm/make many replacement skills. Having someone be able to just finish it on normal their first run without research and co-playing with a friend who just wants to cook things and talk is not a bad thing for a game. And if they know the co-player is brand spanking new and they are too, there is even an easy. Its nice to have a resurgence of RPGs and this is a neat one, so some accessibility is good for Larian and the genre imho.

However, if a lot of the usual customers are beating honor mode soonish then I do see what you say and asking for an even higher difficulty then would be fair. That would extend the longevity of this game for the tight-planning number crunching fans, and by then most have seen the story many times. Most of the interesting choices left will be inside the combat.