Originally Posted by Baardvark
Originally Posted by Horrorscope
Where is the Armor Specialist data at? If you look at the stats, for example a level 5 char of mine has 110 armor rating from armor worn and a whole +3 From the Armor Specialist Ability, and if I put another point in it, a whole +6. To me this would need a buff to make sense.


Just one of many things we can't edit. Once we get the editor and can script, that'll open up a lot of roundabout ways to add abilities, attributes, and talents, with code something like "If PlayerHasAbility(X, 3) THEN AddEffectToCharacter(Y)" and define Y in the potion.txt files (as Rhidian did in the original game with his Lone Wolf mod.) The Armor Specialist reduced speed penalty makes it okay (though maybe you can just get rid of all those penalties with blacksmithing anywa?), and I think there are armor specialist requirements on high level body armor, though the armor bonuses do sound pretty pathetic.


Sort of interesting why that isn't available but leadership is under potions.txt. Do you think if we got lucky and guessed Armor Specialists name, that is could kick in and work if we added it to potions?