Originally Posted by Ayvah
Originally Posted by Baardvark
Most people will just be like "Oh well, Speed and Con are both good, so I'll just go with whatever I get" instead of "Well shit, I'm a rogue, I guess I HAVE to be heartless."

I think this is a good argument for removing the bonuses entirely. How do the bonuses make the traits any more interesting at all?

The point that people have been making is that they don't want to mix the roleplaying and the combat. They don't want to be making a choice while roleplaying that will affect their build in combat. You're essentially arguing the same thing -- you don't want to be prevented from making a choice when you feel the reward is not rogue-appropriate or whatever.

I don't believe that choices should be equally valuable, and I believe that the whole point of having stats is to enable min-maxing. However, this should allow for different choices to benefit different strategies or play styles. Choosing between speed and constitution should be an important choice.

So I think the best solution is to focus on providing roleplaying rewards for roleplaying decisions.



I agree. IDEALLY, what I'd like to see from the Traits in D:OS 2 is that they do nothing in terms of boosting combat ability, but instead if you have the Traits, it opens up different dialogue options that you can't get without that trait. So if you are heartless, you can get a dialogue option to trick that orphan child into giving you his life savings or something. If you're altruistic, you get a different option. If possible, some of these options could be further gated by not just requiring you to have Heartless, but to have Heartless at X points above 0. Any fewer and you are not heartless enough to get that dialogue option.


REALISTICALLY, though, that might make quest designers cry.