Hello! First off, I want to thank everyone at Larian for Divinity:OS and for releasing the EE to owners of the original for free. I have a few hundred hours in Divinity:OS and will surely be investing the same into the EE. Thank you.

That said, I do have a small list of issues. A few of these are bugs that existed in the normal version, so it's a little disappointing to see they haven't been fixed for the EE. There are also a few issues (albeit more personal preferences) which I realize may be too late to implement into EE, but hopefully they can be taken into consideration for Divinity:OS 2.

1) BUG - In the Homestead player quarters, unlocked following your third Star Stone, the chests display "His Chest" & "Her Chest" despite what the player preference for the main characters actually is. Attempting to pick the chests up and physically move them causes the game to crash. This has been an issue for as long as I remember, even from the original version and I know many have mentioned it before. I'm not sure why it hasn't been fixed.

2) BUG - You can still learn how to make homemade shields despite barrel lids having long been removed from the game.

3) BUG - On the Tactician difficulty, near the "Twins-By-Fire-Joined" boss, I battled skeletal summoner whom conjured up an arcane elemental. Before I was even able to reasonably react, this summon proceeded to teleport my two main characters in the same turn, back-to-back, into nearby lava, immediately ending the game. While it does feel a little cheap to be dropped into lava and immediately die, I'm not really complaining because it's not a broken system. I feel like it's a valid move and so isn't entirely unreasonable. However, it shouldn't be able to teleport twice in the same turn. It should adhere to the same cooldown (or at least some sort of cooldown) as a player with the teleport ability and for this reason I'm listing it as a bug.

Generally speaking, most of my deaths have resulted from some sort of unexpected instantaneous situation and for this reason, I know better than to even try Honor Mode because it's obviously out of my league and not meant for me, but things like this make me wonder if it's even possible at times. Clearly it must be, as the Steam achievements reflect as much. Truly, I salute such players. They obviously have incredible skill, patience, RNG and some hidden knowledge I do not possess.

4) BUG - While in combat, usually with several characters on the screen at once, enemy turns occasionally take a long time to complete. I'm not sure what causes this. My hardware far exceeds the recommended system requirements and it's not consistent. For example, during one battle with "Diederik, The Baron of Bones" everything was fine, and the next, the issue arises despite no discernible difference between the battles. I'm inclined to think there is some sort of memory leak as quitting the game and restarting (usually) fixes the issue. On a few occasions this has also resulted in a desktop crash (instant crash to the desktop with no error).

5) BUG - Mass production of crafted items (such as swords, axes or silver arrows) via the recipes section does not seem to work. At least, not consistently.

6) REQUEST - While probably too late for EE, the inventory system needs some major work. Maybe I have bad OCD compared to most people but I swear one-fourth of my playtime (maybe more!) is spent dealing with inventory management. Being able to label backpacks or adding them as tabs, sort alphabetically, automatically sort items in tabs instead of selecting "Sort by Type" in each tab (inventory, crafting, etc.) and the ability to sort in backpacks at all would be nice.

At the very least, I'd like to see the key ring come back. I know they're useless once you've used them but I like carrying them around anyway for some reason. I'm not sure why the key ring was removed in the first place. It doesn't seem to affect anything.

7) REQUEST - The overall balancing needs a lot of work, at least with abilities. Point for point, Leadership is arguably the most potent ability but causes the "leader" to be relatively weak unless you make an additional leader. Many stats, such as Telekinesis, are borderline useless. The truth is, I love Telekinesis because it makes looting a much simpler and quicker process, but spending points on it is impossible to justify competing against other options.

Worse yet, many abilities are just point sinks until they're maxed (or nearly maxed) out and it's impossible to appropriately plan your character because the loot is RNG based. To be fair, many of my complaints with the system would be absolved with, most of all, an option to respec much earlier and to a lesser extent, ability costs being done at a point for point ratio, rather than the obtuse +1, +2, +3, system it has now.

Pickpocket has dramatically reduced value later and is further crippled early on by the limitation of only being able to pick someone's pockets once. Lockpicking is entirely useless outside of being a quality of life perk and one basement hatch (at least as far as I know) because there is always either a key, the item can be destroyed either on the spot or carried to lava or you can exploit quick save and quick load for "Magical Unlock Scolls" that unlock anything in the game instantly (even things you can't unlock with five points in lockpicking oddly).

I also don't understand the value in a piece of gear granting a skill is. Skills learned in this fashion likely won't work well due to not meeting the ability requirements. Furthermore, you can readily buy or make a scroll that performs the same function, while also working perfectly and costing half of the action points to use.

My point is, a point I know has been echoed by many people, many times before, is that the entire system has many pitfalls and half of the available options end up becoming useless due to gear, thus only serve as traps. Effectively, they're wasted points that cripple character builds and often won't be felt until the player has already fallen into them.

8) REQUEST - Please take a look at the targeting and pathing systems. They seem to have a mind of their own sometimes. ; )

Anyway, hopefully some of this can be fixed for EE or at least be taken into consideration for Divinity: OS 2. Thank you for your time.