Originally Posted by Ayvah
Further to this, Witcher also avoids the good/bad dichotomy that slightly ruins the choices in games like Mass Effect and Fallout.


Slightly ruins? It has been the everloving blight since Fable popularized that garbagio.

Not that I blame Fable, it did it first and was ABOUT pointless good versus evil.

HECK Divinity is hurt by this because you HAVE to go one way or the other. You don't get any bonuses for being moderate. While at the same time being an evil bastard goes completely unpunished in a world where it

Don't get me wrong it isn't like I dislike moral choices that are binary... but... well...

Fallout 1 and 2 it was all about trying to find the way to do the right choice and at the end they show you exactly what your actions did. While being evil was largely unpunished that is because... It is the post-apocalypse, who is going to stop you? It highlighted not only how terrible things are but why precisely you are so desperately needed.

Mass Effect is about being vicious and evil for no reason then you are a huge ass... With none of your actions really having consequences for either you or the world around you... nor was it particularly tough or rewarding to go for the more angelic or daemonic actions.

While Jade Empire is about a non-sense pseudo-philosophy that makes absolutely no sense if you use your brain for a single moment. On paper it makes sense it is about helping someone versus giving them the opportunity to improve. Yet in game it usually amounts to helping someone who can't help themselves versus "Whelp I hope you don't die or become crippled after I snap your spine in order to teach you martial arts. I sure am making you stronger".

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I guess it is to say... A lot of modern games are about the "idea" of morality without actually diving in.