I love the original divinity original sin and I am really thankful to Larian for the experience they have delivered. I wanted to share some thoughts on little things that could greatly enhance the experience.
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- Easier enemy targeting. The enemies keep shifting about all the time and at times you would normally shoot, the target dodges the click and you move instead..
- Less junk items please.
- We need an auto-arrange button and easier item grouping. The game already has a form of those but I mean something more intuitive, with less micromanagement. For instance a pack for ingredients/vials/arrows/books so that they are placed directly in their respective pack instead of cluttering the inventory.
- A way to automatically distribute potions amongst the team instead of checking each inventory separately.
- A button for auto-collecting loot!!!
- A more extensive quick bar for spells/abilities. Multiple tabs are nice but your essential abilities should fit in the first bar which is not possible for mages.
- Automatically pick the most qualified character for any given task, whether in diplomacy, bartering or whatever. It is a chore to switch characters all the time.
- Smooth out the character initial movement when combat begins. They often go to inconvenient places and worse yet they waste action points for that movement. It feels erratic and often you have to restart a battle to get a formation closer to what you'd have liked.
- Contents of character packs should be possible to access when interacting with a merchant.
- Merchants should always have gold to buy your items. It is logical for merchants to have limited gold but why should the player have to seek other mechants with more gold? It is reasonable but not very practical.
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That's about it. I wish you the best and looking forrward to the next game :)
Last edited by Elementalist; 29/11/15 12:52 AM.