(Not a Bug - too bad):
I had found a clever way to get rid of the Death Knights in the goblin mine, hoping to explore freely:
I engaged them in combat (luring them with an archer) and chain-teleported them (with two mages) to the prison.
Done.
Except breaking off combat (by fleeing or moving away) instantly restore them to their normal position.

I was very disappointed with Larian there. 4th wall & world-sim breaking.
:-((