New version out: new Man-At-Arms master ability for tanks, unique cursed book drops for lucky charm, enemies hopefully won't target charmed enemies with basic attacks anymore!

Changelog 1.3

Modified default AI melee (and maybe ranged) scripts so that they won't attacked charmed enemies with normal attacks. They will still use skills on them, however, since I have to edit every skill's AI to not count charmed enemies, and that will take a while. Let me know if you see characters targeting charmed enemies with normal attacks, especially melee units. Hopefully they will include certain tools with the editor that will streamline the AI editing process so I can do more.

New Man-at-Arms master ability. Defensive Rush: rush through the battlefield to defend your allies. Help your allies up and put them out, giving them knockdown immunity and improved physical resist for 2 turns. Requires a shield, level 14. Costs 4 AP, 4 turn cooldown.

Added certain cursed books to lucky charm 4+ tables. These will provide stat trades like the Codex of Pestilential Thought (+1 int, -1) perception, Biography of My Shadow (+1 speed, -1 constitution), and more.

Paintings, gold cups and spoons are no longer considered precious so you won't find them in random drops or from lucky charm.

Increased the variety of boost types for rare items, and added a chance for rare items to have a single legendary bonus (such as a skill bonus.) Only about 1 in 10 rares will have a legendary bonus, but it should be a bit more exciting to get a rare at least.

Reduced the cost of Detonate skillbook (lockpicking skill) and the draughts of endless health and poison.

Buffed the damage, stats, and on-hit chance effect (like bleeding on hit) of adventure kit weapons.

Reduced NPC's max turn time by 5 seconds, so when they sit around doing nothing it'll be for less time. Hopefully that doesn't cut off long turn times by bosses and whatnot.

Telekinetic Rush now chills characters you hit.

Added a skill single variation on level 1 and 6 water wands to grant you charges of Cleansing Water. Not sure if this is working, so let me know if you see any slightly different water wands. I want to do this for all wand levels, but it's somewhat tedious and I may wait for the editor for this.

Each main character now starts with 2 diamonds instead of 1.