Originally Posted by Neonivek
You guys don't realize how much you are actually sacrificing by getting rid of inventory management.

You are reducing the game's world and your character's involvement in it and thus sucking the life right out of the game.


I actually agree with OP's point on inventory management. I actually thought that bags would serve as folders in say windows explorer. But they're more like compressed folders that you have to extract out items all the time.

Another thing I also thought annoying is that at combat start, the game would always push my guys about 5 m away from an enemy even though I planned on surrounding them right onto a guy for a perfect defense.

As to automatically pulling a proficient character to do a skill check or whatever is kind of "iffy" for me. A game that did that recently for me was Wasteland 2 - Director's Cut. It had a dropdown menu for any applicable and leveled skill checks when you right click on a point of interest. And in that menu it'll show you which characters can do which skill check the best. I thought that was a nice convenience thing that they did because it picked up the pace of the game. However, though convenient it did put me in the mindset of oh, I'll just pick the best percent chance and damn my "roleplay" choice on a skill check.

For the rest of OP's points, I'd say they're needless streamlining that's easy to get over with. The things I do agree with aren't easy to get over with though IMHO.

Last edited by leovic; 30/11/15 06:40 AM.