Playing through D:OS:EE now as my backer reward and although tons of fun, I wanted to voice somewhere 3 issues that are driving me batty. (In hopes these are considered for the sequel).
1. No pause. I'd like an old school pause for a few reasons. Kill NPC banter that loops, stop on screen movement, etc. But the biggest issue is that in combat, enemy animations actually cause me to waste combat moves. Right when I go to click my attack button, the mob will "duck". This isn't a "miss", "block", or any system roll. This is the animation, and instead of firing an arrow, my archer will run to wherever I clicked fully wasting the turn. (and as tight as the combat is, this usually means a reload as well). I'd hate to suggest killing the nice visuals by disabling combat animations, when a simple pause, which is obviously optional would solve this issue.
Since this game boasts multiplayer, I could easily see this being fully disabled in multiplayer, or let the server hoster set it as a rule for people to see and agree on before joining.
2. I would like to skip, or more preferably, speed up (optionally with a toggle) enemy moves. I just finished a battle with 10 enemy AI with lots of CC. I had to wait 20 enemy moves before I could touch the keyboard. This was quite torcherous. In most fights, I'd like to watch it playout in real time, but so far 2 fights with lots of mobs, adds, and CC have had me laying on the floor pounding both fists and feet on the ground while waiting for me turn.
3. My party avoids detected traps very well. I love this feature. However, when not in combat, they happily walk through acid and fire while I am looting chests even though I didn't. Any chance they could avoid said and certain pain when NOT in combat?
Thanks!