Originally Posted by Hucklebarry
1. No pause. I'd like an old school pause for a few reasons. Kill NPC banter that loops, stop on screen movement, etc. But the biggest issue is that in combat, enemy animations actually cause me to waste combat moves.

I think pausing is a terrible solution to this problem.

People can have similar issues in Photoshop. In Photoshop, this was solved by having the cursor snap to guides (that is you just have to have the cursor close to what you're trying to click on, rather than being exactly on it), but you can press Alt if you want to temporarily turn off snapping and use the precision of the cursor.

D:OS could create a similar switch for targeting an NPC/object versus targeting the environment.