Unfortunately no. There is however a workaround.

If you have the file "Greevers little helpers" in your story editor, there's a handy little section called global event memory.

If you don't have it all you need is this part:
Code
//REGION Global Event Memory
IF
GlobalEventSet(_String)
THEN
DB_GlobalEvent(_String);

IF
GlobalEventCleared(_String)
THEN
NOT DB_GlobalEvent(_String);
//END_REGION


Then you can do something like

IF
CharacterEnteredTrigger(_Player,TRIGGER_TRIGGER)
AND
DB_GlobalEvent("SomeGlobalEventString")
THEN
STUFF HAPPENS


I used this all the time, Greever is a scripter at Larian I assume and his helpers file is awesome.


Originally Posted by Ikul
true font of information.

Spending the last 9 months working with the editor will do that. I just wish Larian would get on the enhanced editor.. horsey


Another handy little script similar to that Greever one is this:

Code
IF
GlobalEventSet(_Event)
THEN
DebugBreak(_Event);



That will show in the log every time a global event happens. This can be extremely handy for debugging. Though it can also be annoying to have the log lighting up all the time so sometimes it should be commented out.