You need to pause idle animation of the one character AND only when mouse cursor hovers. At this moment make the curently focused character as "foremost" so it cant be covered by someone else idle animation. Current target loose focus when mouse cursor is moved to x/y coordinates which are off the focused character.


Also, take noticed - for multiplayer, the idle animation is paused only for the user who is mouse hovering. For all other co-op partners idle animation runs in their own loop, so everything looks smooth. --> not paused.

Yes it needs some programming but final user experience is far better.

Last edited by gGeo; 02/12/15 09:52 AM.