Say what??? Dual wielding should be the first thing you get to 4....your wands cause BY FAR the most damage you do in the game and Master spells aren't available until levels 12-15...the good ones 15.

Bringing the AP down to 3 for dual wielding should be a priority which would be clear if the game wasn't so easy from the combat perspective....save for the 1-shot whole party kills from a few enemies and land mines (which is just BS and not part of actual "combat" anyway).