Originally Posted by Baardvark
Would love to integrate that into Scales with your credit, though of course if you want to keep it your own thing that's fine.

I'd totally be okay with that.

We're pretty big on the idea of risk vs reward gameplay and the two stances we were implementing were the berserker stance and a staunch defender type of stance.

Heavy mitigation, improved taunt, looking at trying to implement counterattacks, and so on.

One thing that I was kind of bummed about with Original Sin was the lack of evasion and unarmed combat, basically a monk type of option.

Getting the OnHit effects for scaling level ranges working really helps with possibly implementing that since unarmed combat doesn't really work naturally.