That might work, but we still need the editor to build the story. The story code is just in text files in Mods/Main/Story/RawFiles (after unpacking one of the .Pak files, can't remember which one), but changes won't work until we have a way to essentially reintegrate the changes into the story. Not sure if we can even edit the main scripts, might just be able to add them (though maybe we could make a separate script that just sets DB_CompMax(4).)