Or, well, stance for now.

Still building and tweaking the rest, but hey, here's something at least.

As it stands we just have Thrill of Battle for Man-At-Arms done and there is probably a whole lot of tweaking to do as far as over/under powered aspects of it, but eh.

(Thrill of Battle Details)
Code
Thrill of Battle:
	Description: 
	Increases offensive capability at the expense of defense, becoming a more potent fighter as the battle rages. 
	Taking damage increases the effectiveness.
	Gain extra bonuses from high ability scores.

	Novice (3); 2ap; 4 turn cooldown flat; self-only
	Stage "Low" (When >70% Vitality):
		+10% chance to hit
		+10% damage
		-10% all resistances
	Stage "Moderate" (When >40%<=70% Vitality):
		+20% chance to hit
		+5% critical chance
		+20% damage
		-20% all resistances
	Stage "Maximum" (When <=40% Vitality):
		+30% chance to hit
		+10% critical chance
		+30% damage
		-30% all resistances

	Burning Tempest (Requires 5 Pyromancy):
		Level <=10:
			[low damage] on-hit
		Level >10<=15:
			[low-moderate damage] on-hit
		Level >15:
			[moderate damage] on-hit
			
	Inner Beast (requires 5 Man-at-Arms):
		Constitution (8|9|10):
			Rolls a 1d6:
				If 5 or higher:
					Restore 5% maximum Vitality on-hit
				If roll is less than 5:
					Restore 2% maximum Vitality on-hit
		Constitution (11|12|13):
			Rolls a 1d6:
				If 5 or higher:
					Restore 7% maximum Vitality on-hit
				If roll is less than 5:
					Restore 4% maximum Vitality on-hit
		Constitution >13:
			Rolls a 1d6:
				If 5 or higher:
					Restore 9% maximum Vitality on-hit
				If roll is less than 5:
					Restore 6% maximum Vitality on-hit


I'd post the code for it, but ah, there's a bit, ha ha.

So I'll just link to the files instead: Stances