Or, well, stance for now.
Still building and tweaking the rest, but hey, here's something at least.
As it stands we just have Thrill of Battle for Man-At-Arms done and there is probably a whole lot of tweaking to do as far as over/under powered aspects of it, but eh.
Thrill of Battle:
Description:
Increases offensive capability at the expense of defense, becoming a more potent fighter as the battle rages.
Taking damage increases the effectiveness.
Gain extra bonuses from high ability scores.
Novice (3); 2ap; 4 turn cooldown flat; self-only
Stage "Low" (When >70% Vitality):
+10% chance to hit
+10% damage
-10% all resistances
Stage "Moderate" (When >40%<=70% Vitality):
+20% chance to hit
+5% critical chance
+20% damage
-20% all resistances
Stage "Maximum" (When <=40% Vitality):
+30% chance to hit
+10% critical chance
+30% damage
-30% all resistances
Burning Tempest (Requires 5 Pyromancy):
Level <=10:
[low damage] on-hit
Level >10<=15:
[low-moderate damage] on-hit
Level >15:
[moderate damage] on-hit
Inner Beast (requires 5 Man-at-Arms):
Constitution (8|9|10):
Rolls a 1d6:
If 5 or higher:
Restore 5% maximum Vitality on-hit
If roll is less than 5:
Restore 2% maximum Vitality on-hit
Constitution (11|12|13):
Rolls a 1d6:
If 5 or higher:
Restore 7% maximum Vitality on-hit
If roll is less than 5:
Restore 4% maximum Vitality on-hit
Constitution >13:
Rolls a 1d6:
If 5 or higher:
Restore 9% maximum Vitality on-hit
If roll is less than 5:
Restore 6% maximum Vitality on-hit
I'd post the code for it, but ah, there's a bit, ha ha.
So I'll just link to the files instead:
Stances