See you're point about dual wielding maybe getting you out of low health too quickly, but still could be a lot of healing if you have a tanky DW character (though hard with -30% resist.) Could be an interesting strategy

Looking at the code, it's mostly makes sense to me, but I don't get quite how you use CharacterHasStatus though.

CharacterHasStatus(_Char, CONSUME, LynnBoost_BurningTempest)

Other places I see this used with only two parts, like (_Char, CHILLED). Are the all caps things hardcoded status functions or defined elsewhere, and you have to essentially define the status in the function otherwise?

In general, I don't really understand what "consume" means, and why it's used and sometimes not. Is consume, like CharacterHasStatus, just used for the non hardcoded/otherwise defined elsewhere statuses (e.g., "skillboost" statuses.)

I'm trying to make a skill that lets a character cleanse statuses off an ally but they take those statuses for one round. I'm having it set a status on the cleansee (LeadersCleanse), trying to figure out the statuses removed, but not sure if I need to set a duration or not. Still trying stuff, will see tomorrow if I can figure it out.



Last edited by Baardvark; 06/12/15 06:13 AM.