Hi all, the absolute most important thing to me for Divinity Original Sin: EE is the ability to be able to learn all of the skills once I've put the required number of skill points in the skill.
For example, once you put 5 skill points into a skill (such as Man-At-Arms), you'll be able to learn 6 Novice Skills, 4 Adept Skills, and 2 Master Skills.  However, once I've put in 5 skill points into the skill, I want to be able to learn all of the novice, adept, and master skills available.
I do understand this can disrupt the balance of the game (since the game is balanced around the cooldown of skills), however I would balance this out in that I would never use more than 2 master skills in any fight (for example), but I would be able to at least choose from which 2 I would use in the fight.
The need for this is to simply increase the variety in the game, and to help with my OCD tendencies of being extremely frustrated that I can't have all of the skills and can only choose from a few of them :-)  I'm pulling my hair out lol.
I would assume (perhaps ignorantly) that there is some code in the game that simply says how many skills a player can have per the number of skill points they have in the skill school, and I would like to adjust that number if possible.  I will do any amount of coding and work necessary to make that happen.
Any help would be most appreciated.  Thanks!
- John