Originally Posted by SniperHF
Far as the more streamlined way, well D:OS isn't really that heavily based on dialog and the way it's designed to account for character deaths doesn't require it. They usually use items


How's that?

Quote

CharacterDie( ) can kill a character.


Oh yeah. I meant as a player.
This is the situation: if an NPC dies, their loved ones should disapprove. But of whom? Those who killed them. So the best way, to me, is to figure out who was involved in that fight and drop the attitude towards those people. Problem: how? Other problem: what if they die outside of a fight?
Hence the question.