Oh and for re-writing DB_InCombat(_Char,_CombatID), you could do the same. One with isPlayer, another with DB_Companion.
Right now I think it's making a DB for every global character in combat in each combat which is pretty insane.
Though realistically in the scale of mods the DB Bloat wouldn't be a big deal. Larian abuses it way harder of the course of a 100 hour game of D:OS.
Last edited by SniperHF; 10/12/15 07:08 PM.