Thank you for fixing gamebraking crashes. Anyway there was reported a heap of issues with skills/statuses not working correctly : Taunt, Blind , bankink AP when cc'ed, not showing certain skill range before activation, ...
Will there be another patch this year?

Also there are complains on useless/overnerfed skills/traits like : Glasscanon,Guerilla,PackMule,...
Also there are compains on OP dual wands.
Also dual wield weapons are OP to Sword&Board. (simple compare dual wield to level 5=15 skill points, Sword&Board = 30 points and worst output)

Are you going to balance those someday?

A little quality of life improvement for craft UI:
- In the craft UI inventory allow the old behavior drag and drop to act. Items which are drag and drop appear in the right side of UI so the user fallows by Combine button
- In the craft UI inventory add "Sort by:" combo box
Thx

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** VENDOR UI BUGS **
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Also please, fix the shopping issue!
The prices MUST be fixed to the level of whom initiate the dialog.
So the player can start dialog with talkative mage (barter, charisma) then switch to strong fighter inventory who cary all the junk then sell.

Currently I have to move all the items, manually ,drag and drop, one by one to the talkative mage to make it totally encumbered then click on the vendor then sell. Stupidity at his best.

Also, compare shop items to the currently selected party member, so I can really compare stuff. Currently its compared always to the one who initiated dialog.

It looks like prices and compare to target works exactly switched behavior. Shopping will be the same in DOS2, I guess, so please fix it now and keep using.
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Cant understand why item-centric game do not pay attention to vendor interface?!
This only bug, broken UI vendor, made me stop play.

Last edited by gGeo; 11/12/15 03:45 AM.