norD: I didn't know Swen said there will be no RPS in D:OS2
What do you guys think will be the best approach to handle party decisions? All charisma based? That way the most charismatic character would always win...
Maybe another mini game, like dice or drawing straws? Or maybe what Neonivek says, let players argue but not forcing a direct outcome? Devs have a lot to think about this..