Update to V1.5 for compatibility with the latest patch 1.103. If for some reason you want to keep V1.4, delete the animals.lsb in the RootTemplates folder or the game doesn't seem to load (note that this will make some animal enemies like wolves have slow animations again). With either V1.5 or 1.4, also rename your MainLSF.pak to MainLSF.pak.original (patching generates another one of these files.)
Changelog 1.5
At level 4+ pickpocket, whenever you curse someone, remove the following positive buffs from them and apply them to yourself for 2 rounds: Oath of Desecration, Haste, Avatar spells, Become Air, Blessed, Fortified.
Transfusion has been changed to a novice Witchcraft skill, from Hydrosophist. Now heals for 40% like the description says (not 50%). Also now weakens the caster for 2 turns. You won't unlearn it if you already know it as a hydrosophist spell and have no witchcraft, but I think if you remove it from your skillbar, you'll essentially forget it because you can't get access it in the skills menu anymore.
Malediction now causes bleed and weak instead of cursed and weak. I had to do this because I had to sort of co-opt the cursed status for pickpocket. You can still find curse-on-hit effects on weapons, though.
If you have the guerilla talent, you gain oath of desecration for 2 turns on turning invisible. If you have speedcreeper, you gain haste for 2 turns upon going invisible.
7 New skills:
Midnight Frost (Hydrosophist Novice): Create a small patch of ice within 15m.
Release from Suffering (Witchcraft novice): sacrifice an ally (non-summon) to apply haste and oath of desecration to yourself for 2 turns, and heal for 40%. 2 AP, 4 turn cooldown. (Best used as an oh-crap, gotta sac my overextended rogue who's going to die anyway kind of skill. Or anytime, for selfish teammates )
Song of Life (Loremaster 4): resurrect an ally with 35% health and 1 turn of haste. Smaller teleport radius than the scroll or witchcraft resurrect. 8 AP, 8 turn cooldown. (Loremaster skills at ranger vendors.)
Burden Bearer (Leadership 2): Cleanse an ally of various negative statuses while taking them on for 1 turn yourself. Works with Burning, Poisoned, Chilled, Crippled, Bleeding, Blind, Muted, Diseased, Infectious Disease, Slowed, Frozen, Stunned, and Petrified. (Purchase leadership skills at warrior vendors.)
Fall for All (Leadership 3): sacrifice yourself to give your allies haste for 2 turns and a 40% heal. 0 AP, 0 cooldown. (The corollary to Release from Suffering.)
Whisper of Pain (Charisma 2): Terrify a badly injured enemy (25% health or less) with the prospect of their death. 3 AP, 6 turn cooldown. (Purchase at rogue vendors.)
Steal Magic (Pickpocket 4): Slip a cursed voodoo doll onto an opponent and steal the following statuses and apply them to yourself for 2 round: Oath of Desecration, Become Air, Avatar spells, Blessed, Fortified, Hasted. (Purchase at rogue vendors.)
Thrill of the Hunt (Man-At-Arms novice stance): Deal and take more damage depending on your health. Serious credit to Aria Boop for this skill. Charscripts open up a lot of new avenues for buffing skills.
Coup de Grace now can be used on an enemy with less than 25% health, not less than 20%.
Slightly nerfed my leadership bonuses (armor and crit chance, mostly) since you can now learn 2 abilities with it.
Nerfed Rapture's range to 10m (from 15). Really requires good positioning to utilize, now.
Better healing potions now cost more AP. Minor = 2, Medium = 3, Large = 4, Huge = 5. All potions now have some use, and they shouldn't be as OP.
Reduced food AP cost to 3 (from 4.)
Some scrolls increased to 5 AP cost, from 4.
Increase the pickpocket gold and maybe weight by 33%. Not entirely sure what effect upping the “Pickpocket Multiplier” from 12 to 18 has. I think it's also worth noting that pickpocket is already way more useful with gold being a lot more rare.
Vendors that carry resurrect scrolls now carry 10+ of them so it's not as annoying to buy them. Nothing says fun like looking through 3 vendors to get enough scrolls to rez 3 dead people! Also forgot to document from a previous update that res scrolls are slightly more expensive (about 180 gold instead of 100ish).
Slightly reduced the range of Throw Weapon (by 2m) and made it use your weapon type damage instead of always doing crushing damage.
Lobshot now ignores vision block so you can hit someone behind a wall (though walls still usually get in the way of the projectile because their hitboxes are so big.)
Increased Cursed chance to hit penalty to 35% from 30%
Loremaster bonuses on amulets and armor replaced with movement speed bonuses. You can still find loremaster bonuses on rings for now, but I didn't want the loremaster resurrect spell too easy to get with just gear (not that's it's that OP or anything, but I'm just setting the stage for future changes to loremaster which will require the editor.)
Made Winged Feet an adept spell and Eye Gouge a novice one. While rogues need help in the early game, I think Winged Feet is just way too good to be a novice skill. Too easy to throw a point in scoundrel and suddenly surfaces are a non-issue. If you have a character with 1 point in scoundrel and Winged Feet, it just becomes a adept spell you know, doesn't break anything (but you should probably forget the spell or increase your rogue skill for balance!
Toned down the item chance of my improved luck treasure tables for levels 4-6 a bit (from 25% chance to get an item to 15%, max). Removed Rich knives from precious list so you won't get them from luck anymore.
Gave all starting skillbook vendors in Cyseal all adept and novice skills for their skilltrees (e.g., tornado now sold by Cylia the Enchantress).
Removed Detonate skillbook (lockpicking skill) from ranger vendors (only at rogue vendors now)
My custom skills now use the ability/talent icons that as far as I know are unused in the game.
All immunities (except bleeding) are now legendary modifiers (instead of some being “large” that can often appear on rares.). Shouldn't be quite as easy to stack a bunch of immunities anymore, though I might get rid of some of these immunities entirely.
Serious credit to Aria Boop for showing what's possible with character scripts for making custom skills, and for her new warrior stance, Thrill of the Hunt, which lets you deal more damage at the cost of taking more damage, depending on your health. Also lets you deal fire damage if you have 5 points in pyro, and lets you heal on hit if you have 5 Man-at-Arms. Really great stuff.
Unfortunately didn't include sneak buffs in this version. I'm close, but need some more sophisticated scripting to get it really right. I don't think I can directly reduce the AP cost, but I can make you haste on sneaking, which can sort of give you a refund for sneaking on the next turn in a way. Might do something like: Sneak 1: bless for 2 turns on sneaking. Sneak 3: haste for 2 turns on sneaking. Sneak 4: Winged feet for 2 turns on sneaking. Sneak 5: Heal 40% on sneak? Hopefully this stuff will make it in the next version, but still have to figure out how to get it to apply right.