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addict
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addict
Joined: Feb 2015
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You need to pause idle animation of the one character AND only when mouse cursor hovers. At this moment make the curently focused character as "foremost" so it cant be covered by someone else idle animation. Current target loose focus when mouse cursor is moved to x/y coordinates which are off the focused character. I like this implementation. The problem is that the specific item being targeted moves. This is a specific solution. Stopping that specific animation feels like a reasonable interface fix. For when you're trying to target a rat and it keeps moving. Once you target it, maybe it should try to wait for you? And realistically, once you decide to talk to someone, then they should feel comfortable approaching you as well -- instead of it all being one-sided. Oh. Correct. My solution is for combat mainly, but agree that it could be applied for non combat too. Althou there might be another issues. Lets imagine a guard patrolling, they are there for moving cone of view. So you can slip in in case of sneaking high enough. But, you could just abuse mouse over them to disable patrol? These nitpicks should be polished.
Last edited by gGeo; 19/12/15 09:47 AM.
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Entire Thread
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Pause, animations, and pathing
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Hucklebarry
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30/11/15 08:08 PM
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Re: Pause, animations, and pathing
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Raze
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30/11/15 11:38 PM
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Re: Pause, animations, and pathing
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Ayvah
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01/12/15 11:03 AM
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Re: Pause, animations, and pathing
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Hucklebarry
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01/12/15 12:54 PM
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Re: Pause, animations, and pathing
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Ayvah
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02/12/15 01:49 AM
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Re: Pause, animations, and pathing
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Hucklebarry
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02/12/15 12:50 PM
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Re: Pause, animations, and pathing
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gGeo
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02/12/15 09:47 AM
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Re: Pause, animations, and pathing
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Ayvah
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17/12/15 09:08 PM
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Re: Pause, animations, and pathing
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Hucklebarry
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18/12/15 04:57 PM
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Re: Pause, animations, and pathing
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Ayvah
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18/12/15 08:52 PM
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Re: Pause, animations, and pathing
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gGeo
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19/12/15 09:46 AM
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Re: Pause, animations, and pathing
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Marc54
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11/12/15 08:23 PM
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Re: Pause, animations, and pathing
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Hucklebarry
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14/12/15 07:01 PM
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Re: Pause, animations, and pathing
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Cleminemi
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15/12/15 06:55 AM
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