Hello guys and gals. Name is frank, been streaming divinity for quite some time now and i came to the realization that:
Path to greatness is... repetitive
-Apparently there is no real options to what routes you can take in the game. You are always forced to start the game on Cyseal which is fine but then you have to pretty much always take the left side of the map and then work your way to the right side of the map. I know this was intended on purpose but it feels that my hand is being holded and guided threw the maze, if you know what i mean.
Blunt me up
-As honor mode is the most difficult mode, you are forced to use any advantage you can get to fight the forces of EVIL!! but... it kind of forced you to start with a blunt weapon if you really want to beat the skeletons without much problems.
Level is too dam important...
-No fancy tittle here, why is level more important than tactics in this game? Part of a turn-based game is the aspact of strategy in order to try and predict your opponents movement on the next turn but here is mostly about level. The level will guide what monsters you have to kill in order to go from monster A to monster B and so on.
TLDR: Make the next Divinity have different options/path/weapons you can start with, right now seems a bit too linear.