I actually agree that a "loadout" system is better.
One thing that annoyed me in EE is knowing that getting certain skills that might be usefull at some point is actually a waste of money.
The idea of having to re buy the skillbook for an ability if you wanna change your loadout doesnt sit right with me.
Quite a few games already handle it with Hotbar based loadouts, now thats not quite the right thing for divinity i think, but yeah, an "active skill" system, basically a bigger loadout, why not.
Kind of goes back to D&D where you had to prepare your spells.
Last edited by Sordak; 20/12/15 09:00 PM.