Originally Posted by Stabbey
If nothing else, more skills are going to be added anyway with the two new skill trees, and with combo skills from skill crafting. Asking whether or not only D:OS EE's existing skills and nothing else should be used in EE is an academic question.
sadly. Thats why I plan to play DOS2 about 10 months after relase. Balance will be meess.
Originally Posted by Stabbey

You have to agree that having a maximum of 6 possible learnable Novice skills but only 5 possible ones to choose from is silly.
Obvious desing mistake. Cant understand what Q&A did.
Originally Posted by Stabbey

I do believe that more skills can be added. For example, I don't agree with the decision to remove Featherfall. I also question some of the streamlining that was done to remove other skills.
More skill more mess. Feather fall is still avaialble thru Air elemental. However, I think that spells should be done flexible way, so caster makes hard landing for enemy and soft landing for friends. e.g. that spells should be merged to one.
Originally Posted by Stabbey

I do not agree with the premise that the game should be dumbed down to appeal to casual players. That never produces a better game.
Accessibility is big issue. RPG are difficult games generaly. Make system deep but easy to get. That is you do not achieve by put a load of skills in. Check Pillars of Ethernity - that has a shitload of skills bonuses and bonuses on the bonuses whith modifes some skills, sometime. The mess. DOS is readable, that is one if the reason why get popular.
Originally Posted by Stabbey

I do not agree with your premise that the number of skills in the game should be reduced, so therefore I do not like your proposed distribution table.
You have misguided yourself. Number of skills in game is not limited by skill slots per level.


Last edited by gGeo; 21/12/15 03:40 PM.