If nothing else, more skills are going to be added anyway with the two new skill trees, and with combo skills from skill crafting. Asking whether or not only D:OS EE's existing skills and nothing else should be used in EE is an academic question.
sadly. Thats why I plan to play DOS2 about 10 months after relase. Balance will be meess.
You have to agree that having a maximum of 6 possible learnable Novice skills but only 5 possible ones to choose from is silly.
Obvious desing mistake. Cant understand what Q&A did.
I do believe that more skills can be added. For example, I don't agree with the decision to remove Featherfall. I also question some of the streamlining that was done to remove other skills.
More skill more mess. Feather fall is still avaialble thru Air elemental. However, I think that spells should be done flexible way, so caster makes hard landing for enemy and soft landing for friends. e.g. that spells should be merged to one.
I do not agree with the premise that the game should be dumbed down to appeal to casual players. That never produces a better game.
Accessibility is big issue. RPG are difficult games generaly. Make system deep but easy to get. That is you do not achieve by put a load of skills in. Check Pillars of Ethernity - that has a shitload of skills bonuses and bonuses on the bonuses whith modifes some skills, sometime. The mess. DOS is readable, that is one if the reason why get popular.
I do not agree with your premise that the number of skills in the game should be reduced, so therefore I do not like your proposed distribution table.
You have misguided yourself. Number of skills in game is not limited by skill slots per level.