Yeah i've been meaning to reply to this thread for a while, but only just now have I had to the time to do it.
Overall I think D:OS did okay with its bestiary, although it was a bit repetitive with some types of enemies.

Like, undead-swordsmen, undead-mages, undead-clerics, undead-archers, undead-pyromancers, undead-macemen and so on, and then we have ghostpirate-swordsmen, ghostpirate-mages, ghostpirate-archer, ghostpirate-pyromancer and so.

I know D:OS does not have such a deep monster lore, as the Witcher universe have. The guy behind the books has been writing about Geralt since the cold war (1980's) and the whole Witcher universe revolves around a monster hunter, so the monster is one of the core pillars of the lore and therefore much more detailed and varied.

I hope they expand the creature rooster for D:OS 2, they don't have to be as detailed and original as in the Witcher (okay, many of the Witcher monsters are taken out off Slavic mythology and folklore, which makes them pretty outlandish and original to people like me, who are used to western RPG lore), but there is already a huge amount of monsters/creatures in standard RGP lore, so they shouldn't have trouble adding many more monster to the game.
Since I've have been making up the lore and settings for a MOD for like a year or so, I was really glad to see that Lizards and Dwarfs are coming for D:OS 2 (if only they would add minotauras now).
What I really don't wanna see, is the Guild Wars 2 approach to creature lore:

Guild Wars 2: "So, then we have these frail framed creatures who lives in the forests, where they have built cities of their own, where they live in peace and harmony with nature..."

Normal RPG logic: "oh, you mean elves?..."

Guild Wars 2: "No no no not like elves at all, their called Sylvari."

Normal RPG logic: "oh, okay..."

Guild Wars 2: "But we also have these small humanoid creatures who really likes to tinker around with mechanics and magic as well...

Normal RPG logic: "oh, you mean gnomes?...."

Guild Wars 2: "no no no not like gnomes at all, they are called Asura"

Normal RPG logic: "aha, I see..."

Guild Wars 2: "Don't despair yet, cuz' we also got this race of really brutal creatures who are obsessed with warfare and these guys who have a proud warrior culture similar to the one in Norse mythology..."

Normal RPG logic: "Okay, I'm gonna go with Orcs and Nords from the elder scroll universe, which is probably wrong?..."

Guild Wars 2: "What, Orcs?. No its called Charr, and what did you say "Nords?" what a stupid name, no they are called Norns."

Normal RPG logic: "I give up."


P.S. Please for all that is good, DON'T go steampunk with D:OS 2. Only a few games successfully implement steampunk into the game lore and than only because it is a core element to its lore like in "Arcanum of steamworks and magick obscura" and "Thief: the dark project". Otherwise it really breaks my immersion when you see someone riding a steampowered mechanical horse or a submarine sails past a wizards tower.